Archive for the ‘Fun’ Category

Sim City 5 – online enforcement and simulation madness

SimCity-5Hello guys,

I’m writing to you with a concern that has been on my mind for quite some time.
As the title says right away this post is going to be about the SimCity 5 madness that has been brought to us by EA and Maxis.

 

 

1. I am going to discuss the problems with the released game.
2. I will talk about the community requests.
3. And finally I will try my best to reason why Maxis is not listening to any of the complaints of their customers.

Lets start right away, I hope this will give you a little insight of what I think is going on, enjoy reading:

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MINECRAFT UPDATE GOES LIVE!!

shuttle

HERE WE ARE!

WE ARE DONE!

The fragomat server runs on 1.7.10 and all mods are up and running.

I am done, I can’t think of working on more text, more pages, more posts.
I’d just say: See ya on the server! Big surprises are waiting for you. Have fun on the moon!

Alzurana signing out!

Minecraft update in progress…

It has been a long road of failed testing and bugs over bugs, but here we are, now!

The fragomat minecraft server will be updated from 1.4.7 to 1.7.10!
Some mods will disappear, others will be added. We tried our best to convert the map but unfortunately, almost all machines are lost. This is a fresh start! Of course, it’s sad that we obviously have to start from scratch. Metal blocks will stay in the world. This update is not final at all. All custom recipes are still missing, some nasty bugs exist within this setup but we decided to do this leap as fast as possible.

The servers are offline until 09_07_2014 1600 UTC.

More information below!

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Minecraft finally updated to 1.2.5!

OK guys, here is the deal:

A few days ago, I finally managed to update the minecraft server and convert the map to be compatible with the new ID’s and the anvil file format. You might red about this on the MC forums, the map is now 256 blocks high. After that update we experienced some different bugs, which were basicly configuration issues. Mobs couldn’t spawn, no redPower/BuildCraft machine, which modifies blocks in the world worked properly.
After I did some plugin switches and alot of configuration additions these bugs are now solved. There might be another update within the next 1-2 weeks. It will add non pending future plans.

Here is a changelog for you guys:

Update from 1.8.1 BETA -> 1.2.5

CHANGELOG:

  • SERVER:
  • Map height got increased, from 128 to 256 blocks.
  • All ID’s should be consistent now.
  • BuildCraft 2.2.5 ->2.2.14
    – Only bugfixes so far
  • RedPower 2 pr3b -> pr5b2
    – Added Computers (OS: FORTH or BASIC)
    – Added Frames
    – New logic gates
    – Magtubes
    – New Machinery
  • Industrial Craft 2 1.23->1.95
    – New agriculture System
    – lapPack, solar helmet etc.
    – alot bugfixes
    – and so much more cool stuff. Check it yourself!
  • Addons:
    – Additional Pipes for BuildCraft (teleport pipes are disabled)
    – Thermometer for IC 2 is now called Nuclear Control
    – Advanced Machines Original (Reworked)
    – Of course: Power Converters
  • Plugins that got removed:
    – Block Dispenser (we have the deployer for such stuff)
    – SimpleSignEdit (incompatible)
    – CustomCrafting (sadly incompatible)
    – DropChest/TriggerCMD/SearchIDs (no one ever used them anyway)
    – EverCart (Storage minecrats DO NOT LOAD CHUNKS anymore)
    – GravelClay (incompatible)
    – MoveCraft (We have frames, now!)
    – Permissions (We replaced it)
    – RedRemote (incompatible)
    – SimpleRestart (currently incompatible)
    – WhichMob (Replaced, so creepers are still disabled)
    – whitelist (replaced by the new permissions)
  • New Plugins
    – PermissionsEX (has submodules)
    – Modifyworld (replaces whitelist)
    – ChatManager (displays the Rank)
    – Jail (currently disabled until Sora configures it)
    – MantaBobControl (disables creeper)
  • Updated Plugins
    – AdminCMD
    – AuthMe (that’s why everyone has to re-register)
    – CraftBook (still power- and useful)
    – SetSpawn (for us admins, actually)
    – runecraft (2.12)
    – ScheduledAnnouncer
    – WorldBorder (still at + – 15000 blocks)
    – WorldEdit (so you can still nag admins for changes in the testing ranch)
  • CLIENT:
  • ToManyItems is now Chickenbones NotEnoughItems
    – You can get the recipe of something by scrolling over the item in the list and hitting <r>
    – Giving items should not longer cause crashes with a corrupted inventory afterwards
  • added OptiFine HD
    – Much more video settings for better quality.
    – up to three times more FPS
    – the HD texture fix should already be applied
  • Rei’s minimap got updated.
  • Most mods are now located in the “mods” folder and not in the minecraft.jar

 

 

Known Issues:

  • The worlds facing has changed. North is now east.
    – Because of this, buildcraft pipes bug until you re-place them.
    – Circuits may face into the wrong direction.
  • Advanced Machines have to be build again. The old ones were incompatible
    therefor they got removed.
  • RedPower arrays are now part of the logic package. Therefor all old array
    blocks got removed.
  • Hydrogen’s area is still restricted. The block ID’s got fixed, but the server
    has some problems with the remaining tile entities and crashes upon removal. (FIXED)
  • Quantum Shoes might not loose energy or just display their load wrong. (FIXED)
  • The Electric Jetpack is bugged.
  • Some custom crafting recipes are missing, like the ruby->redstone recipe. (FIXED)
  • BC and RP couldn’t change any block in the world (FIXED)
  • No mobs are spawning (FIXED)

 

 

FUTURE PLANS:

  • Charging Benches for IC2 Tools. (done!)
  • Server+Client side recipe mod. (less glitchy than a server-side solution) (done!)
  • MoCreatures (it’s a pending mod, I’m checking their update behaviour, currently) (done!)
  • RailCraft (pending mod) (done!)
  • Minefactory reloaded (pending mod) (got rejected!)
  • Chickenbones Wireless Redstone (pending mod) (got rejected! Use Railcraft Sender/Reviever)

BOOOH, ANNOUNCEMENT!

So I have another announcement for y’all!

There is a big, big, big….
Actually it’s not that big.

The MC server will be updated soon. I would have done it sooner, but a got sick around new years eve. Bad timing, I guess.
Well my flu is almost gone, I still have a red nose and when I cough the whole house shakes, but hey, I CAN SIT ON MY BUTT AGAIN, and that means I’M BACK IN I.T., YEAH! Or back in black? Nevermind!
So, update will come soon, be prepared for a longer downtime. I won’t increase the map height. Be patient. That will come in 2-3 months, I guess.
Also we have a new banner for the MC server. Just check out the [MC page]. I deleted one advertisement block for it, so BE HAPPEH! LESS GOOGLE ADS YAY!

FAREWELL!

PS: I will NEVER FINISH THE NUCLEAR POWER PLANT!
MWUHAHAHA I’M SO EVUL!

HAYO Another MC news time!

HAYO!

So we’ve updated the server to 1.8.1
Also we’ve updated Industrial craft to IC2 v1.23 and Buildcraft to version 2.2.5
RedPower is called RedPower2, now.
There are alot of awesome, cool, new features involved in this update.

However there are always some bad news:
Since IC2 is incompatible with IC we experience some lags and client freezes in the old world.
I HIGHLY RECOMMEND TO USE A x64 java version!
I am sorry for all who have lost their stuff, but we also had to delete all old IC stuff since, naa?
Yes, it’s incompatible.

Location Changes:
Byte’s lava caste is now located East of the spawn.
Overviwer map will come soon.
Also we will update the teleporters ASAP, so don’t worry.
Sora’s sphere moved a little bit closer towards the spawn.
There is a new Industrial “No Cheating” Location. I will set up the teleporters, soon.

Last but not least:
All player data is gone, so you all will wake up at the spawn again.
I had to delete the player files because of IC2.

That’s it, I hope you will enjoy the new, a little bit more up to date, server. ^^

MC up and running again!

Hey gays! Lets make this quick:

Since there was no way of getting the map repaired I loaded a backup from the 31.10. 23:00 CEST
What has been build between the 31.10. and the 02.11. has been lost forever! (/dev/null)
OH NOES!
I’m sorry, gays, it took way to long, my apologies for that delay.
SO, the server is back, I hope everyone enjoys it!
Also the online map is rendered again, with a new texture pack! HOLY BANANA!

That’s it! Have fun guys!
SEE YA!

MC is down for an unknown time…

I am sorry but yesterday at 6PM the server crashed. Minecraft is not running anymore and right now I have no idea why. No MC server is running. Bad timing, because I have some appointments sceduled so I can’t fix that problem before tomorrow evening.
I am really sorry that you guys have to wait but real live and so on is more important right now. : /

 

 

*EDIT 04.11. 00:17CEST:
I tried thousands of things but still the MC server won’t work. Not on the linux server, nor within a virtual machine with XP or on my win7 OS. I still don’t know what’s the problem but I maybe have a guess. It COULD be a java update to java 7, but I’m not shure. The missbehaviour is really uncommon and checking configurations takes hours, since my workstation won’t support any java right now so I have to do it on the virtual box, which is even slower.
It also could be a bukkit plugin. We have about 20 plugins so you can guess how hard it is to locate the false module. I’m still testing. I hope I can fix that issue ASAP.
Again, thank you for your patience, guys and girls.
PS: The overviewer map is currently offline. It will get rerendered as soon as the server runs and will be online again 2 hours after the MC server.
PSS: With any luck, the MC server of Benni should be online sooner but it’s showing the same misbehaviour…

 

**EDIT 10:22CEST:
I could isolate the problem! It IS indeed the map and the combination with our funny bukkit build, wich is unable to “repair” it. Some of our map files are corrupt and I’m trying to repair them just now. I’m really optimistic that the server will run again, soon. 🙂
The Benni_MC server is already running. Seems like the map has not been corrupted for him. Let’s hope the same for the main MATRIX. <:

PS: As life would always make it easy for you, right? I can’t fix the big server how I fixed the small server… it keeps crashing. Downtime expands and my optimistic moods drops to the bottomline… Guys, I will REALLY TRY to save the map but right now, the odds are against me. Yes! That’s right! I might have to delete parts of the map. The oldest parts that ever existed + spawn, btw. 🙁   so much memories…

Minecraft map renderer!

Hey guys, there are some awesome news for ya’ll!

 

Yesterday, we worked on a new restart script for our minecraft server.
Now, the server renders the map upon every restart.
You can see the rendered map here:

Some news and secrets <:

Hey hey, it’s me again.

First of all: WE SMASHED THROUGH THE WALL OF 10.000 KLICKS!
Actually that’s nothing special, got about 20 people, which go on here every day, klicking/refreshing about 50-100 times all together, so that’s no big deal.

 

Minecraft Update:
For godness sake! Notch can’t code. It’s still hard to change the map height. I’m not shure if I can implement that feature in time, we will see. If not we will just switch to a higher MC version without a higher map. Maybe he implements it with 1.9 or 1.10. That’s actually the second minecraft point. The main server will be updated as soon as there is a stable build with all our plugins and mods AND Industrial Craft 2. Unfortuneatly I can’t scedule that to a specific day or even week. Just be patient. For everyone who wants to play the latest minecraft (currently 1.8.1) can do so on our vanilla test server at fragomat.net:3334. It’s public so be careful. Don’t forget to backup your .minecraft folder before you update! And we will delete the testmap as soon as we update the main server. As I said, it’s a test server.

 

Other stuff going on:
I’m currently working on a secret game project which HOPEFULLY will be released as “family and friends pre alpha” within the next 2-4 weeks. That means everyone, who want’s to play it and is a good friend of mine/us will be able to. Now some information about it:

  • It will be a MMO
  • It will be 2D
  • It will have a huge crafting system (someday xD)
  • It’s the pre release of the “Project Triniton game idea” just to test the concept in a smaller environment and in 2D
  • It may envolve to Project Triniton 3D later, we will see. 🙂
  • It will be runable on linux and windows
  • It will be in space
  • It will be awesome
  • There is cake!

 

One last thing before I go.
Have a map screenie!
Are there more secrets which will be revealed the next few days?
Maybe 🙂

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